The making of BioShock: A development nightmare turned success

Creating games is an extremely time-consuming affair that requires tremendous amounts of teamwork and patience. With so many different artists working together, it’s not surprising that things get added, taken out and reworked to fit current themes and industry trends. While certain visuals and mechanics may be tweaked or scrapped entirely, it’s very rare that a game sees its story, setting, characters, and genre radically overhauled, especially when it’s already been announced to the public.

It’s a logistical disaster many video game companies are keen to avoid at all costs, but the developers behind BioShock quickly found themselves in a never-ending nightmare of developmental changes. Join us as we dive into the watery depths of BioShock’s past and unearth the ideas that would eventually lead to the creation of this critically acclaimed game.
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